Mapped to the bumpers, the right tentacle bashes either vertically or horizontally while the left allows Jackie to grab objects or enemies and throw them. Even at the outset controlling Jackie feels like a bit of a power trip with his tentacles in play. It’s a fairly short solo campaign, clocking in at around six hours, and fun from beginning to end with a very strong emphasis on killing people. In combat, guns are noisy, screams are bloodcurdling and Mike Patton feels bigger than life as the voice of The Darkness. Voice acting overall is stellar and while the plot may not be particularly original, the dialogue is pretty good and made all the better by some top-notch performances. The effect does wonders to keep a game all about being in the dark remain vibrant and lends itself well in a practical sense to the gameplay as everything is easily distinguishable. It also sounds quite nice. Little touches here and there plant seeds to reward observant players and demonstrate that there are greater aspirations than the standard licensed game.Įffective use of cel-shading gives a feel evocative of the comic books from which these games originate and makes it surprisingly easy to get sucked in. While some developers are content to throw in a scripted explosion sequence or two as a mid-level surprise, Digital Extremes will completely change the emotional tone on a dime, nail it and then throw the player right back into the fray when they’re done. Pacing is very deliberate in attempting to keep the player on their toes. But the presentation is more than up to the task of keeping things interesting. Were that all The Darkness II had going for it, things would be dire. Meanwhile, a second story thread slowly develops which changes Jackie’s goals dramatically in the game’s final act towards a rather predictable conclusion. The surface-level plot line in which Jackie fights against this new enemy doesn’t keep its secrets long and quickly becomes little more than one bloody conflict after another. This is a case of an unremarkable story being handled remarkably well. In order to save himself and his family, Estacado must again unleash The Darkness and cut a bloody path through the city. Now, a new enemy has targeted Jackie and plans to take his gift to use as a weapon of mass destruction. Picking up two years after the events of that game, Jackie Estacado has become the de facto organized crime leader of New York, and his time since has been spent keeping The Darkness subdued. Developed by Starbreeze Studios, it featured some bold gameplay choices that didn’t always pan out but managed a solid game worthy of a sequel. #THE DARKNESS II ENDING LICENSE#Continued abuse of our services will cause your IP address to be blocked indefinitely.The Darkness was a rather solid first-person shooter and a good example of a license being properly handled. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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